User Tools

Site Tools


bankheist

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
bankheist [2017/04/04 06:52]
dante557 Added information relating to custom command usage. Also various edits relating to wording
bankheist [2017/06/01 16:28] (current)
lord_nazo Proofreading
Line 18: Line 18:
 //Note: These are only editable if you have a VIP membership with Deepbot. More information on the features you get with VIP are mentioned here - [[vip_features|VIP Features]]//​ //Note: These are only editable if you have a VIP membership with Deepbot. More information on the features you get with VIP are mentioned here - [[vip_features|VIP Features]]//​
  
-//If you decide to make any changes to these settings you will need to disable/​enable the game via the tick box on the "Mini Games" tab.//+//If you decide to make any changes to these settingsyou will need to disable/​enable the game via the tick box in the "Mini Games" tab.//
  
-//If you do change these settings and would like to reset them you can either refer to the default values listed below or press the "​Reset"​ button to reset them all at once//+//If you do change these settings and would like to reset themyou can either refer to the default values listed below or press the "​Reset"​ button to reset them all at once.//
  
 {{:​BankHeistMiniGameSettings1.png?​direct&​500|}} {{:​BankHeistMiniGameSettings1.png?​direct&​500|}}
  
  * **Enabled Checkbox**  * **Enabled Checkbox**
-  * When ticked the minigame is enabled. Otherwise the minigame is disabled. Simple.+  * When tickedthe minigame is enabled.
  * **Cops Cooldown (mins)**  * **Cops Cooldown (mins)**
-  * This is the amount ​of minutes ​between heists ​that needs to pass before another heist can beginEntries ​made during ​this time will trigger the "​Cooldown Entry" message. When the cooldown is over it triggers the "​Cooldown Over" message.+  * This is the number ​of minutes that must pass before ​starting ​another heist. ​Any entries ​made during ​the cooldown period ​will trigger the "​Cooldown Entry" message. When the cooldown is overit triggers the "​Cooldown Over" message.
    * Minimum 2 Minutes, Maximum 60 Minutes    * Minimum 2 Minutes, Maximum 60 Minutes
  * **Max Gamble**  * **Max Gamble**
-  * The maximum amount of points a viewer is allowed to bet on a heist going well. Set this to 0 if you want there to be no limit on how many points they can use.+  * The maximum amount of points a viewer is allowed to wager on a heist. Set this to 0 if you want there to be no limit on how many points they can use.
  
 {{:​BankHeistMiniGameSettings2.png?​direct&​700|}} {{:​BankHeistMiniGameSettings2.png?​direct&​700|}}
Line 37: Line 37:
  
   * **Entry Cooldown (secs)**   * **Entry Cooldown (secs)**
-    * The amount ​of seconds viewers have to enter the bank heist. ​+    * The number ​of seconds ​that viewers have to enter the heist before it begins
       * //​**Default:​** 120 seconds (Minimum: 10 seconds and Maximum: 1000 seconds [16 minutes and 40 seconds]).//​       * //​**Default:​** 120 seconds (Minimum: 10 seconds and Maximum: 1000 seconds [16 minutes and 40 seconds]).//​
-  * **Activation ​command**  +  * **Activation ​Command**  
-    * The command viewers need to type to access ​the bank heist minigame.+    * The command viewers need to type to join the heist.
       * //​**Default:​** !bankheist//​       * //​**Default:​** !bankheist//​
   * **Entry Message** ​   * **Entry Message** ​
-    * The message ​which is displayed when a viewer ​starts planning a bank heist.+    * The message ​that is displayed when the first person ​starts planning a bank heist.
       * //​**Default:​** @user@ has started planning a bank heist! Looking for a bigger crew for a bigger score. Join in!//       * //​**Default:​** @user@ has started planning a bank heist! Looking for a bigger crew for a bigger score. Join in!//
   * **Max Point Text**   * **Max Point Text**
-    * The message ​which is displayed when a viewers ​tries to enter with more points ​then the maximum ​set.+    * The message ​that is displayed when a viewer ​tries to enter the heist with more points ​than the maximum ​allowed.
       * //​**Default:​** Buy-in top's out at @maxbet@ @pointsname@.//​       * //​**Default:​** Buy-in top's out at @maxbet@ @pointsname@.//​
   * **Entry Instructions**   * **Entry Instructions**
Line 52: Line 52:
       * //​**Default:​** Type @command@ [x] to enter.//       * //​**Default:​** Type @command@ [x] to enter.//
   * **Late Entry**   * **Late Entry**
-    * Message ​that is displayed when a viewer tries to enter after the bank heist is locked in and in progress.+    * The message ​that is displayed when a viewer tries to enter after queuing is closed and the heist is in progress.
       * //​**Default:​** Sorry @user@, you are too late. The crew is in the middle of a heist. Come back for the next one.//       * //​**Default:​** Sorry @user@, you are too late. The crew is in the middle of a heist. Come back for the next one.//
   * **Cooldown Entry**   * **Cooldown Entry**
Line 58: Line 58:
       * //​**Default:​** The cops are on high alert after the last job, we have to lay low for a bit. Call me again after @timeleft@ minutes//       * //​**Default:​** The cops are on high alert after the last job, we have to lay low for a bit. Call me again after @timeleft@ minutes//
   * **Cooldown Over**   * **Cooldown Over**
-    * Message that is displayed when viewers can enter the bankheist again.+    * Message that is displayed when viewers can plan enter another bank heist.
       * //​**Default:​** Looks like the cops have given up the search ... the banks are ripe for hitting!//       * //​**Default:​** Looks like the cops have given up the search ... the banks are ripe for hitting!//
   ​   ​
Line 72: Line 72:
 **Game Outcomes** **Game Outcomes**
  
-Each of these messages will trigger depending on what the outcome of the bankheist ​is. The chance of a heist actually succeeding is detailed in the "​Payouts"​ segment of these settings.+Each of these messages will trigger depending on what the outcome of the bank heist is. The chance of a heist actually succeeding is detailed in the "​Payouts"​ segment of these settings.
  
   * **Start Default:** Alright guys, check your guns. We are storming into the @bankname@ through all entrances. Let's get the cash and get out before the cops get here.   * **Start Default:** Alright guys, check your guns. We are storming into the @bankname@ through all entrances. Let's get the cash and get out before the cops get here.
Line 85: Line 85:
 **Game Levels** **Game Levels**
  
-Each of these options relate to the different banks (levels) that are available for viewers to heist in. To advance to the next bank a certain number of viewers need to enter. Once this number has been reached the messages detailed in "Next Level Entry Message"​ will be displayed in chat to inform everyone.+Each of these options relate to the different banks (levels) that are available for viewers to heist in. To advance to the next banka certain number of viewers need to enter. Once this number has been reachedthe messages detailed in "Next Level Entry Message"​ will be displayed in chat to inform everyone.
  
   * **Level 1 Bank Name Default:** DeepBot Municipal Bank   * **Level 1 Bank Name Default:** DeepBot Municipal Bank
Line 99: Line 99:
  ​**Payouts**  ​**Payouts**
    
- Each of these options relate to the % chance ​for a crew to make it out. The payout multiplier can also be changed here. You can choose to have the payout multiplier be automatically adjusted based on the win % by pressing "Auto compute"​ next to each of the levels.+ Each of these options relate to the % chance ​of a crew to make it out. The payout multiplier can also be changed here. You can choose to have the payout multiplier be automatically adjusted based on the win % by pressing "Auto compute"​ next to each of the levels.
    
    * **Level 1 Win % Default:** 54%    * **Level 1 Win % Default:** 54%
Line 118: Line 118:
  
   * !bankheist <​amount>​   * !bankheist <​amount>​
-    * <​amount> ​will be the amount of points  +    * <​amount> ​is the amount of points 
-    * !bankheist will be whatever you set the command to be in the settings (VIP)+    * !bankheist will be whatever you set the command to be in the settings(Requires DeepBot ​VIP)
   ​   ​
  
Line 135: Line 135:
 ^ DeepBot Federal Bank |  >​40 ​ |  2.75  |  33%-36% ​ | ^ DeepBot Federal Bank |  >​40 ​ |  2.75  |  33%-36% ​ |
  
-  * If you want to keep your community currency in check it is highly recommend to set "Max Gamble"​ to something other then 0. 0 signifies ​there is no upper limit to the amount a viewer can bet. +  * If you want to keep your community currency in checkit is highly recommend to set "Max Gamble"​ to something other than 0. Setting it to means that there is no upper limit to the amount a viewer can bet. 
-  * This is an extremely good mini game to theme for your stream. Although it's initially a "Bank heist" minigame you could very easily change it so you are crafting ​christmas ​presents for the Christmas ​holidays or collecting candy/​sweets for Halloween. Go wild and share your bank heist customisations ​on the forums or discord.+  * This is an extremely good mini game to have for your stream. Although it's initially a "Bank heist" minigameyou could very easily change it so that you are crafting ​Christmas ​presents for the holidays or collecting candy/​sweets for Halloween. Go wild and share your bank heist customizations ​on the forums or the Discord server.
   * This minigame is also great for getting chat engaged. It's very easy, much like the arena minigame, to have it run on a timer due to Deepbot'​s timed command functionality. You should see an increase in chat activity and could turn it into a talking point for your stream. Careful though, you don't want it to completely take over chat as this might turn newer viewers away.   * This minigame is also great for getting chat engaged. It's very easy, much like the arena minigame, to have it run on a timer due to Deepbot'​s timed command functionality. You should see an increase in chat activity and could turn it into a talking point for your stream. Careful though, you don't want it to completely take over chat as this might turn newer viewers away.
   * As of **v0.10.2.1** you can now use custom commands for any of the outputs. You may find this useful if you want, for example, to display an on-screen graphic when the bank heist level has been increased or a sound cue when the heist has been started.   * As of **v0.10.2.1** you can now use custom commands for any of the outputs. You may find this useful if you want, for example, to display an on-screen graphic when the bank heist level has been increased or a sound cue when the heist has been started.
bankheist.txt · Last modified: 2017/06/01 16:28 by lord_nazo